Saturday, April 5, 2014

Quick overview of the Nuggeta Game Definition page

Find your way around:


This is the third post in this series, so please be sure to check the other posts first prior to this one.


In this post I will explain what we we use from under those 5 tabs that are presented to us in the game definition page we get after we create our game.

The first one is Definition. When we click it we will see the Game Configuration page. 

We are now inside the Game configuration page, and it's the first thing we will use to configure our game. We are presented with a GAME ID text output, a Server Logic check box and a Game Mode dropdown menu.

The  GAME ID was generated for us and the Nuggeta Extension will need it to start the connection to the Nuggeta server, so remember how to get to it because we will need to copy it later on. Try not to reveal the GAME ID to anyone.

The Server Logic check box will only be needed if you wish to add server code to your games. For our game we will not use it as the game will be created using client-side code. If you want to use server logic in your games you will be offered a link to download the environment needed to add your code on the server.

The Game Mode dropdown menu offers 2 choices: Connected and Disconnected. The text description bellow the menu can cause confusion, as we'll be making a turn based game, but we will not use the Disconnected option. For our game I'll leave the Connected mode selected.

Next is the Manifest window. When you open it you will be presented with the following:

From the Manifest window we can set the behavior of our game. We can select how many players will be needed by the game to start, the maximum number of players allowed to join our game, if the game auto starts and auto stops. For now we will not need to modify any values, as we want to have a game with only 2 players, and we also want to have the game auto start when 2 players are connected. 
Note that the use of the word "game" here does not refer to the game we will create in Stencyl, but instead refers to the game session available on the server.
We can also modify these values from within the game we are creating should there be the need to do so for other types of games.

The rest of the pages under the Definition tab are meant for advanced usage and I will not cover them in this post.


The next tab is the Social tab. Click it and you will be presented with the following:

Things are pretty self explanatory here. We are presented with the ability to add a LeaderboardAchievements and Items.
We will create a Leaderboard and some achievements in our game when time comes and I'll explain how to use the options presented to us in a later post.
The Items page could be used for creating Upgrades for your games or selling virtual goods. Since we won't use them in our game I'll skip them for now.

The Data tab is also for advanced users, and if you think you need them then please try to read the Documentation pages present on the Nuggeta website.

In the Admin tab you can see in real-time the number of connected players and the amount of game sessions that are active on the server.

The Publication tab will allow you to upload your game on the Nuggeta webpage so that it can be played directly from their site.


In the next post we will finally start to create our game in Stencyl :)

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